Age/Gender: 19, Male
Location: Texas or something
Job: Squirrel shaver
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Voting Pow.: 4.92 votes
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Bid on the first commercially available copy here.
Read the first couple of pages here.
I finished this aaaa...bout a week ago? And finally put one up for auction on eBay to see how well it does before trying to sell the rest. I had intended to sell around five or so at Anime Fest, but I was too late to make it into the Bizarre Bazaar and the Art Show didn't want my kind. $12 plus shipping may seem like a lot for a twelve-page book, but since I only ordered 20 copies published and wanted to make sure they were the highest quality possible, it cost me over $4 a copy and I have no idea if I'll ever sell all (or any) of them. I'll probably be lucky to break even. Also, remember that there are only twenty copies in existence, some of which belong to members of Happy Puppy Circle (that's... that's the doujin circle's name). And they're all signed and numbered from one to twenty. I know people under 18 can't use eBay without getting a parent to bid for them, so I'm going to set up a Google Checkout thing once I get a proper webpage for Happy Puppy Circle up.
Even if you have no interest in buying, I'd like opinions as to how the doujin and its eBay page look in terms of quality and aesthetics.
And before the inevitable "THIS IS ILLEGAL YOU'RE USING COPYRIGHTED CHARACTERS" reply, remember that doujinshi is not only condoned, but extremely common in Japan. Gainax in particular is extremely relaxed about copyrights (Khara, on the other hand...). Also, this story's ridiculous and sarcastic enough that it's unmistakably a parody. If Meet the Spartans is kosher, so is this. Oh god, did I just compare something I wrote to Meet the Spartans? GRAAKAAAAUAUGHEAHKERH.
Before someone asks "If you're still doing things based on other people's characters, why'd you quit making Youtube Poop?!", this was just a one-off thing and it won't consume my time and recognition like YTP. I'm not saying I'll never make another doujinshi, but I'm primarily focusing on making original animation with my own characters and storylines. Even with something as fanficcy as a doujinshi, I'm drawing and writing everything myself instead of just rearranging things other people have made with a bit of custom animation to hold it together. No, I'm not bashing YTP; I just think it takes a lot more talent and effort to make something from scratch.

I'm not WalrusGuy anymore. I'd always preferred to be called Nicholas or NAveryW other than on YouTube, and that YouTube account is closed (not my choice, but it still is). I'm not returning to YouTube as WalrusGuy, but I am going to try to get my NAveryW account restored. I'm not going to continue making Youtube Poops. I am making a DVD that will contain every poop I've ever made plus several bonus features. No, I'm not selling the DVD. I'm going to distribute it for free as a torrent. I mean no disrespect or offense to the people who liked my YTPs (I still really like most of them), but I wish to leave that behind now and focus on things I've animated myself.
All my YTPs were reuploaded by WalrusGuyMEMORIAL, and I thank this person dearly for doing so.
Yes, I am making a sequel to Saunich der Hejhaug. You can see a screenshot on my dA page. This one is going to take much longer (the first one took but four days) since it has twice as many drawings per second and the characters are shaded. It's also longer in running time.
OH GOD, I NEED TO FINISH ENTHALPY BUT I CAN'T MAKE MYSELF FINISH THE FIRST EPISODE! DWAAAYYYEEAARRUUUUARRGH! If you want to see what I've done so far of the first episode, there is a link to it right hyar.
82 comments | Log in to comment! | Share this!My opinion dissents from the majority of Newgrounds once again in that I didn't find :the Composer: (2007) profoundly emotional; in fact, I laughed out loud several times when watching it. I found it hilariously trite, and the fact that reviewers were saying it made them cry made it all the funnier. Then, just a few minutes ago, I watched Broken Things (2006), and suddenly :the Composer: became more frustrating than funny.
Broken Things Trailer:
Full short film:
Not that I liked Broken Things that much either. It's always a bad sign to me when I can tell exactly what type of music will be used when I see the preview image. The plot is the standard sort of thing I watched multiple variations upon over the years in music class. They did a good job casting the children and there weren't any particularly egregious shots, but that's about all I can give it. My opinion dissents from the majority once again in this regard, though; apparently it won multiple awards and garnered porkloads of critical accolades.
Does this make me a film snob?
13 comments | Log in to comment! | Share this!Tales of Monkey Island is now scheduled for release. Hooray, I say! Hooray!
Updated: 06/01/09 3:06 PM 3 comments | Log in to comment! | Share this!I didn't actually close it. My account was hacked. I'm not sure yet whether or not I'm going to bother restoring my account, as all videos, comments, etc., will be gone. I probably will.
74 comments | Log in to comment! | Share this!bn%u0250%u0265%u0638%u01DDH %u0279%u01DDp %u0265%u0254%u0131un%u0250S
Posted by NAveryW May. 10, 2009 @ 12:18 AM EDTEDIT: The title was supposed to be "Saunich der Hejhaug" upside-down, but the flipped text screwed up. I'm leaving the title the way it is, though, for the =3s.
Yes, so it's now out on Newgrounds. It came in Daily 3rd with a 3.96, which certainly isn't bad for something I finished in only four days. The Newgrounds scores continue to feel ridiculously arbitrary to me, though... especially since today's Daily Feature, a stick figure battle collection, has a 4.08, whereas yesterday's stick figure battle (which wasn't nearly as well done in my opinion) is currently the highest scoring submission at a whopping 4.61 out of 5. The fact that something very similar and twice as good can be submitted the very next day and get a much lower score shows how flawed the whole system is... not that there's any way around that, of course.
Anyway, when I finished Saunich, I felt it was the best looking Flash I had ever made, even though I spent way less time working on it than any of my other Newgrounds submissions. I decided to do it frame-by-frame without worrying about keeping the proportions exactly consistent, which, as it turns out, results in a rather compelling style. I kept work time down by only redrawing moving parts, using the "flapping hamburger buns" style of lip flap, and reusing frames whenever it worked to do so.
As it is now, I'm satisfied with it, but feel I can do way better if I spend more time working.
I'm not going to talking about Enthalpy right now.
Updated: 05/10/09 12:19 AM 30 comments | Log in to comment! | Share this!I have an important announcement to make. My audio submission, "Lock and Load", was NOT WRITTEN BY ME. It was written by my father, who INSISTED that I didn't credit him. He wouldn't explain why, but he refused to let me credit him.
Today I found that the song is actually getting some attention and has been used in two Flashes. I really don't want to take credit that I don't deserve, so I'm going against my father's wishes and telling everyone that I didn't write it. I'm not that talented in terms of musical composition. Unfortunately, it doesn't seem that one is able to edit the description of an Audio Portal entry. If it is actually possible to do so, please tell me in a comment.
I have composed several (not as complex or professional) pieces of music that I'm thinking of submitting to the Audio Portal, though. Most of the music I've composed is.... really, really weird. That's all I can say.
21 comments | Log in to comment! | Share this!For Anyone Wondering About March 1st's Daily Feature...
Posted by NAveryW Mar. 1, 2009 @ 12:49 AM ESTYes, the "game" is more of a practical joke than an actual game. I felt like I'd want to have more Enthalpy-related games than just the two NWAs when I put the official website up (which I will shortly before releasing the first episode, which I absolutely must finish within the next couple of months).
I didn't want to spend a lot of time making something, though, since I want to devote most of my time and effort to finishing the first episode of Enthalpy. I scoured the Internet for inspiration; in other words, I played a porkload of Flash games. I went to every Flash game site I could think of: maxgames.com, armorgames.com, Newgrounds (of course), and nick.com.
Inspiration came to me after playing the Spongebob Squarepants game "Poop Deck Draw Down". I decided that I needed to make a card game. But I certainly didn't want to make it any old card game you could play anywhere. No, I wanted mine to be completely irrational, unpredictable, and utterly confusing to the player. Patterning the game loosely after Mario's FUNdamentals (specifically Go Fish), I wrote down how I wanted the gameplay to work. I quickly realized that this wouldn't turn out to be a "real" game, and wasn't sure at first whether or not I'd actually submit it to Newgrounds.
I eventually decided that I'd submit it to NG and not worry too much about the score, but that I would advertise it on my illogically popular Youtube Poop account of WalrusGuy (on YouTube, of course). Shortly after submitting the game to NG, I submitted an ephemeral video to YouTube with a link to the game, saying to vote five if you like it, and that it would be awesome if it got Daily Feature since that would be really confusing to players (and confusing people is hilarious). I set the video to private once I actually got Daily Feature, as I felt somewhat bad about promoting a non-YTP game I made on my YTP account. And there's the fact that people were almost certainly just voting five because I made it, not because of the quality of the game.
Mostly, I really do hope I led a lot of people who know me as WalrusGuy on YouTube to my Newgrounds account to see my more original work. Making Youtube Poops is fun, but I put way more effort into my original Flashes and they don't get nearly as much attention. While I'm not saying I'd prefer not to have all those subscribers I have on my YouTube account, I'd much rather be known for my original works that I put a lot of creativity and effort into than for my Youtube Poops.
I have to finish the first episode of Enthalpy soon. I must. I've been working on it off and on (mostly off) for way too long. And Enthalpy is supposed to be a series... I should only be spending a couple of months on each episode! I'm sure I could work much faster than I am...
19 comments | Log in to comment! | Share this!After Doom was submitted to Newgrounds, I expected to see people submitting their own Doom WADs, ports of open-source games, and games they had made in a C language. But as it is, Doom appears to be the only Alchemy conversion on the entire site. Why is this? Could it be that every other potential alchemist on the site is like me and was unable to get Alchemy working on their computer(s)? I really do hope that when Alchemy is officially released, it won't require Cygwin, because I've tried and tried, followed online tutorials, including a video tutorial step-by-step, and was unable to get Alchemy working. Maybe it just won't work on Vista? I shudder to think that's the case.
Also, I'm most likely going to be submitting a new game later today. Rather, it's kind of halfway between a real game and a practical joke. It'll be interesting to see how it does on NG, as it'll be the first Flash I've submitted while linking to it in a video on my WalrusGuy account on YouTube upon its release.
5 comments | Log in to comment! | Share this!I Made My First Console Game! Pig Perambulator for Atari 2600!
Posted by NAveryW Feb. 20, 2009 @ 5:43 PM ESTFor the Atari 2600! I was going to make this game in Flash and make it as close a facsimile of an Atari 2600 game as I possibly could, but then discovered that, since 2006, you no longer have to write 2600 homebrew in assembly code (making the 2600 often considered the most challenging system to code for). With batari Basic, it was almost as easy to make this an actual Atari 2600 game as it would have been to make it in Flash.
So, what is this game? I call it Pig Perambulator. You play as Nicholas from Enthalpy as he tries to perambulate, but his archenemy Piggly Oink (Visit http://projectenthalpy.com/piggly.png to see what he looks like in Enthalpy) is constantly firing missiles at him that he has to avoid. Also, there's this yellow thing bouncing around, too. I'm not sure what it is, but he'd better avoid that, too. To score, touch the left side of the screen, then the right, then the left, then the right, and so on. As your score gets higher, the game gets faster.
If you have Java installed, you can play the game online at http://projectenthalpy.com/perambulato r.html using the embedded jStella emulator. Use the spacebar to start and the arrow keys to move left and right. If you'd prefer to download it to play on the emulator of your choice (or, if you have the necessary tools, play it on an actual Atari 2600), you can get the ROM from http://projectenthalpy.com/pera2.bin .
I don't *quite* consider the game finished, since I want to have the speed increase more gradually instead of having it suddenly double in speed once you get eleven points, then triple if you ever get twenty. However, I could only get the speed to work with integers (the speed actually increases by fractions in the code, but doesn't affect the gameplay until an integer is reached). I hope to eventually get that fixed. Also, if I can be bothered to, I'll probably add some music to the title screen. As it is, though, it's a fully functional game that can be considered complete.
If you have any suggestions or criticisms, please let me know. Also, how fun is it compared to the average commercially released 2600 game? What's your highest score?
Also, you know what would be even better than an Atari 2600 emulator in Java? An Atari 2600 emulator in Flash. I'm sure it's possible with Alchemy, but nobody's made/ported one yet. I'd try to port an emulator to Flash myself, but I just haven't been able to get Alchemy to work no matter what I do.
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